COLLAPSE MACHINECOLLAPSE MACHINEsince Sep 2023In COLLAPSE MACHINE - scavenge, raid, and survive a super-magnetic wasteland in co-op PvE. Hoard tesla-punk tech, mine voxel terrain, run a mobile vehicle base through shifting seasons, intercept rivals, and siege their factoriesStCost saysInitial idea was to freely walk in co-op inside the vehicle cargo hangar, while a friend drives the car over desert dunes. Solved it by hiding static colliders, while visuals render near the car. The camera sees real movement, while physics of internal objects stays stable. ๐ฅ๐
(coming)
a tesla-punk co-op open-world imm-sim fps sandbox
Ball-AquaBall-Aquademo 20 Aug 2026Demo Launch on August 20! Roll a physics ball through tropical obstacle courses. Beat the timer, collect bubbles and stars, and chase 100% clears. Play Freeroam solo or co-op, compete in Race, build levels, and share on Steam Workshop.StCost saysI've seen many ball-rolling games recently. But all of them had terrible movement and platforms - just thin beams. I wanted to speed and jump forward, not short hops on thin platforms. That day I stumbled on the Frutiger Aero water album Alezya - Dream Island (youtube.com/watch?v=3R6beuJQkxM). Such hydrated music inspired me to make a water-themed ball-rolling multiplayer with a level editor and freedom. Spent about a month on a playable version to show as a demo. A few more months to polish and make more levels for the full release. ๐ฎ๐
(demo 20 Aug 2026)
a tropical ball-rolling multiplayer 3D platformer
Whomers Ate My Lawn!Whomers Ate My Lawn!released 6 Apr 2025Dive into a simple yet charming world where curious Whomers creatures dig, eat, and survive in a compact 64x64 grid. This minimalistic simulation offers a peaceful experience of watching and interacting with small digital beings as they go about their livesStCost saysInspired by RimWorld, I wanted my own small semi-afk villager-manager. Made small creatures digging the lawn. You as God restore or dig more grass. Grow plants for more carrots. All to grow the population of Whomers. Made in 1 month with MonoGame in C#. ๐พ๐ฅ
(released 6 Apr 2025)
a farm of tiny pets digging lawn to find carrots
RISING BONEvRRISING BONEvRdemo 7 Nov 2021(First level demo available!) Physics based puzzle about climbing out of deep hell without any legsStCost saysQuite a challenge to implement VR physics similar to BONEWORKS. Learned more math, vectors, matrices. Level design is terrible, physics clunky, but gameplay was fun when it works. My first proper C# game, and fiancee StTaya helped by making her first 3D models in Blender. Some day we'll continue - we learned many new lessons since then. ๐งโโ๏ธ๐
(demo 7 Nov 2021)
a physics VR climb out of hell without legs
#134 Creators Discover Ball-Aqua! Watch Their Adventures on the Rails

We're thrilled to see creators from around the world sharing their Ball-Aqua gameplay! Check out these videos from playe...
#133 Ball-Aqua Free Demo is LIVE in Steam Next Fest! ๐ซง Sonic Adventure x Ballance

Play the free demo during Steam Next Fest (Oct 19โ26): https://store.steampowered.com/app/5011940/BallAqua_Demo/...
#132 SADX and Ballance inspired multiplayer platformer - your city escape to 4 Adventure Hubs and 18 Action Stages! Charge Spin Dash for crazy long leaps, hunt for hidden stars and skins, and grind some rails! Brought to you by our nostalgia for Sonic Adventure DX and playing with balls - unleash total chaos in the free demo with friends now! This is happening!

#131 Grand balls meeting today! Invting all ball lovers! All 22 levels temporarily opened for Demo!๐ Saturday 10 October ยท ๐ 14:00 UTC

#130 Friendly tropical precision platformer we're making! try the speedy Adventure with us!

#129 Ball rolling tropical adventure, inspired by Sonic Adventure + Ballance. Includes Spin Dash! Try with friends in multiplayer!

Our Tropical Resort includes features as: Adventure, Golf, King of The Hill, Lvl + Skin + Trail Editors, Steam Workshop,...
#128 Rolling balls on glass is as risky as it sounds

#127 Ball rolling multiplayer adventure in tropical precision platformer we make with friends. Does it look Steam Next Fest ready?

#126 Is it Betrayal, if its Happy Accident?

#125 Portfolio โ hired web work, and the games we make for ourselves
Hired React / Next.js work is the day job. Games are Dreaming Saints โ paid from Constantine's wallet, not a client brie...